-
v2.2.0-rc.1
Pre-releaseSome checks are pendingLinux AppImage / appimage (push) Waiting to runLinux AppImage / Release asset (push) Blocked by required conditionsWindows builder / Hookshot Builder package and setup (push) Blocked by required conditionsWindows builder / Windows Vulkan back end (llvm-mingw) (push) Waiting to runWindows builder / dav1d for Windows (llvm-mingw) (push) Waiting to runWindows builder / Release assets (push) Blocked by required conditionsRelease / release-please (release) Has been skippedRelease / promote (release) Has been skippedRelease / linux (release) Has been skippedRelease / windows (release) Has been skippedRelease / publish (release) Has been skippedRelease / rc (release) Has been skippedRelease / record (release) Has been skippedreleased this
2026-11-12 19:32:53 +00:00 | 119 commits to main since this releaseRelease candidate for 2.2.0. Try it before the full release, and report anything that breaks.
Download Windows HookshotBuilder.exe: run it and it sets up the rest Linux Hookshot-v2.2.0-rc.1-x86_64.AppImage The Builder makes the game from your own copy of Ocarina of Time (Nintendo Switch 2). The other files below are parts it downloads by itself.
What's new
Graphics
- DLSS Frame Generation, FSR 3.1 and FSR 4 for native HDR (FSR 4 now about twice as fast on RDNA 2)
- NVIDIA Reflex and AMD Anti-Lag 2 work with frame generation
- PsychoV35 tone mapping for native HDR
- Wider pictures: up to 5120×2160 for 21:9, and 48:9 triple-monitor
- Adjustable field of view, and the upscaler can be turned off
- The AV1 movies play on Windows
Menu
- The Graphics tab in sections, with V-Sync, an uncapped frame rate and a VRAM budget of its own
- Aspect ratio and resolution taken from your display's modes
- FPS counter with frame times, a graph and where the time goes
- The menu in 13 languages; Esc opens it by default
- A Bug report row that saves everything an issue needs in one press
Controls
- Separate buttons for the ocarina notes, a second gamepad binding, camera speed
- Keyboard button prompts
Performance
- Less RAM and VRAM, and fewer stutters from textures and pipelines
- The first start picks a quality preset that fits your graphics card's memory
- Better use of CPUs with few or many cores, and Steam Deck tuning
- Faster builds and updates
Builder
- Choose an update track: Release, Release candidate or Nightly
- Portable installs on Windows
Plus 165 fixes, mostly in rendering, the menu and shaders. Full list of changes
Downloads
-
Source code (ZIP)
72 downloads
-
Source code (TAR.GZ)
23 downloads
-
rc
Pre-releaseSome checks are pendingLinux AppImage / appimage (push) Waiting to runLinux AppImage / Release asset (push) Blocked by required conditionsWindows builder / Hookshot Builder package and setup (push) Blocked by required conditionsWindows builder / Windows Vulkan back end (llvm-mingw) (push) Waiting to runWindows builder / dav1d for Windows (llvm-mingw) (push) Waiting to runWindows builder / Release assets (push) Blocked by required conditionsRelease / release-please (release) Has been skippedRelease / promote (release) Has been skippedRelease / linux (release) Has been skippedRelease / windows (release) Has been skippedRelease / publish (release) Has been skippedRelease / rc (release) Has been skippedRelease / record (release) Has been skippedreleased this
2026-11-12 19:32:53 +00:00 | 119 commits to main since this releaseThe newest release candidate's AppImage, for AppImageUpdate and Gear Lever on the release candidate track. Its notes are on the release candidate's own release.
Downloads
-
Source code (ZIP)
5 downloads
-
Source code (TAR.GZ)
5 downloads
-
Source code (ZIP)
-
v2.1.0
StableSome checks are pendingLinux AppImage / appimage (push) Waiting to runLinux AppImage / Release asset (push) Blocked by required conditionsWindows builder / Hookshot Builder package and setup (push) Waiting to runWindows builder / Windows Vulkan back end (llvm-mingw) (push) Waiting to runWindows builder / Release assets (push) Blocked by required conditionsreleased this
2026-11-11 01:32:15 +00:00 | 435 commits to main since this releaseDownload Windows HookshotBuilder.exe: run it and it sets up the rest Linux Hookshot-v2.1.0-x86_64.AppImage The Builder makes the game from your own copy of Ocarina of Time (Nintendo Switch 2). The other files below are parts it downloads by itself.
What's new
Graphics
- AMD Anti-Lag 2
- Anisotropic filtering (16x by default), sharper textures with the upscalers
- DLAA, and the render resolution as a slider in real sizes
- A Mesh shaders option, 5K output, and opt-in VRAM compaction
- A new look for the menu, FPS counter and start-up screen
Menu and controls
- An Audio tab: volume, and mute while in the background
- Text size for dialogue, Navi and signs
- Pick your menu shortcut (Esc works too); the DualShock 4 / DualSense touchpad opens it
- Turn off automatic camera centering
- A redesigned Debug tab, with teleport by map list
Performance
- No more 1 GB pipeline cache rewrite at every start
- DLSS stays loaded through loading screens: no stutter at each one
- Threads stay on the 3D V-Cache cores of two-CCD X3D CPUs
- Fewer first-time stutters: one pipeline list for every GPU and setting
- Busy areas run faster (Kokiri village view 50 → 57 fps)
Builder
- Choose how much memory a build may use, and a warning before building on a hard drive
- The Linux Builder looks like the Windows one, with opt-in DLSS
- RecompLauncher support
Plus about 180 fixes, mostly in rendering. Full list of changes
Downloads
-
Source code (ZIP)
7 downloads
-
Source code (TAR.GZ)
2 downloads
-
linux-parts
Pre-releaseSome checks failedsource-regressions.yml / Game folder: SDL3.dll in bin\ beside SDL2.dll (controllers dead and 'Failed loading SDL3 library' since v2.0.0) (push) Failing after 0sWindows builder / Hookshot Builder package and setup (push) Waiting to runWindows builder / Windows Vulkan back end (llvm-mingw) (push) Waiting to runWindows builder / Release assets (push) Blocked by required conditionsLinux AppImage / appimage (push) Waiting to runLinux AppImage / Release asset (push) Blocked by required conditionssource-regressions.yml / Game folder: SDL3.dll in bin\ beside SDL2.dll (controllers dead and 'Failed loading SDL3 library' since v2.0.0) (release) Failing after 0sreleased this
2026-11-08 19:09:03 +00:00 | 1688 commits to main since this releaseThe parts the Hookshot AppImage's updater downloads (hookshot-linux.txt names each one and its SHA-256). Not a release to install by hand.
Downloads
-
Source code (ZIP)
0 downloads
-
Source code (TAR.GZ)
0 downloads
-
Source code (ZIP)
-
builder-parts
Pre-releaseSome checks are pendingLinux AppImage / appimage (push) Waiting to runreleased this
2026-11-08 05:36:11 +00:00 | 1983 commits to main since this releaseThe parts the Hookshot Builder setup downloads (hookshot-setup.txt names each one and its SHA-256). Not a release to install by hand.
Downloads
-
Source code (ZIP)
10 downloads
-
Source code (TAR.GZ)
0 downloads
-
Source code (ZIP)