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v2.2.0-rc.1
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2026-11-12 19:32:53 +00:00 | 119 commits to main since this releaseRelease candidate for 2.2.0. Try it before the full release, and report anything that breaks.
Download Windows HookshotBuilder.exe: run it and it sets up the rest Linux Hookshot-v2.2.0-rc.1-x86_64.AppImage The Builder makes the game from your own copy of Ocarina of Time (Nintendo Switch 2). The other files below are parts it downloads by itself.
What's new
Graphics
- DLSS Frame Generation, FSR 3.1 and FSR 4 for native HDR (FSR 4 now about twice as fast on RDNA 2)
- NVIDIA Reflex and AMD Anti-Lag 2 work with frame generation
- PsychoV35 tone mapping for native HDR
- Wider pictures: up to 5120×2160 for 21:9, and 48:9 triple-monitor
- Adjustable field of view, and the upscaler can be turned off
- The AV1 movies play on Windows
Menu
- The Graphics tab in sections, with V-Sync, an uncapped frame rate and a VRAM budget of its own
- Aspect ratio and resolution taken from your display's modes
- FPS counter with frame times, a graph and where the time goes
- The menu in 13 languages; Esc opens it by default
- A Bug report row that saves everything an issue needs in one press
Controls
- Separate buttons for the ocarina notes, a second gamepad binding, camera speed
- Keyboard button prompts
Performance
- Less RAM and VRAM, and fewer stutters from textures and pipelines
- The first start picks a quality preset that fits your graphics card's memory
- Better use of CPUs with few or many cores, and Steam Deck tuning
- Faster builds and updates
Builder
- Choose an update track: Release, Release candidate or Nightly
- Portable installs on Windows
Plus 165 fixes, mostly in rendering, the menu and shaders. Full list of changes
Downloads
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Source code (ZIP)
72 downloads
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Source code (TAR.GZ)
23 downloads