• v2.1.0 8ef8461104

    v2.1.0
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    Stable

    notrexed released this 2026-11-11 01:32:15 +00:00 | 435 commits to main since this release

    Download
    Windows HookshotBuilder.exe: run it and it sets up the rest
    Linux Hookshot-v2.1.0-x86_64.AppImage

    The Builder makes the game from your own copy of Ocarina of Time (Nintendo Switch 2). The other files below are parts it downloads by itself.

    What's new

    Graphics

    • AMD Anti-Lag 2
    • Anisotropic filtering (16x by default), sharper textures with the upscalers
    • DLAA, and the render resolution as a slider in real sizes
    • A Mesh shaders option, 5K output, and opt-in VRAM compaction
    • A new look for the menu, FPS counter and start-up screen

    Menu and controls

    • An Audio tab: volume, and mute while in the background
    • Text size for dialogue, Navi and signs
    • Pick your menu shortcut (Esc works too); the DualShock 4 / DualSense touchpad opens it
    • Turn off automatic camera centering
    • A redesigned Debug tab, with teleport by map list

    Performance

    • No more 1 GB pipeline cache rewrite at every start
    • DLSS stays loaded through loading screens: no stutter at each one
    • Threads stay on the 3D V-Cache cores of two-CCD X3D CPUs
    • Fewer first-time stutters: one pipeline list for every GPU and setting
    • Busy areas run faster (Kokiri village view 50 → 57 fps)

    Builder

    • Choose how much memory a build may use, and a warning before building on a hard drive
    • The Linux Builder looks like the Windows one, with opt-in DLSS
    • RecompLauncher support

    Plus about 180 fixes, mostly in rendering. Full list of changes

    Downloads