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v2.1.0
StableSome checks are pendingLinux AppImage / appimage (push) Waiting to runLinux AppImage / Release asset (push) Blocked by required conditionsWindows builder / Hookshot Builder package and setup (push) Waiting to runWindows builder / Windows Vulkan back end (llvm-mingw) (push) Waiting to runWindows builder / Release assets (push) Blocked by required conditionsreleased this
2026-11-11 01:32:15 +00:00 | 435 commits to main since this releaseDownload Windows HookshotBuilder.exe: run it and it sets up the rest Linux Hookshot-v2.1.0-x86_64.AppImage The Builder makes the game from your own copy of Ocarina of Time (Nintendo Switch 2). The other files below are parts it downloads by itself.
What's new
Graphics
- AMD Anti-Lag 2
- Anisotropic filtering (16x by default), sharper textures with the upscalers
- DLAA, and the render resolution as a slider in real sizes
- A Mesh shaders option, 5K output, and opt-in VRAM compaction
- A new look for the menu, FPS counter and start-up screen
Menu and controls
- An Audio tab: volume, and mute while in the background
- Text size for dialogue, Navi and signs
- Pick your menu shortcut (Esc works too); the DualShock 4 / DualSense touchpad opens it
- Turn off automatic camera centering
- A redesigned Debug tab, with teleport by map list
Performance
- No more 1 GB pipeline cache rewrite at every start
- DLSS stays loaded through loading screens: no stutter at each one
- Threads stay on the 3D V-Cache cores of two-CCD X3D CPUs
- Fewer first-time stutters: one pipeline list for every GPU and setting
- Busy areas run faster (Kokiri village view 50 → 57 fps)
Builder
- Choose how much memory a build may use, and a warning before building on a hard drive
- The Linux Builder looks like the Windows one, with opt-in DLSS
- RecompLauncher support
Plus about 180 fixes, mostly in rendering. Full list of changes
Downloads
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Source code (ZIP)
7 downloads
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Source code (TAR.GZ)
2 downloads