Game: flickering foliage (AMD Linux) #2

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opened 2026-11-13 22:08:31 +00:00 by bb · 1 comment

Hookshot version

v2.2.0 dev

What kind of problem

Graphics (missing, black or wrong-coloured things, lighting, flicker)

What happened

Graphics (missing, black or wrong-coloured things, lighting, flicker)

Where in the game

Everywhere with foliage

How often

Every time

Graphics card and driver version

AMD Radeon Graphics (RADV GFX1151), radv Mesa 25.0.7-2+deb13u1

CPU, RAM and operating system

Framework desktop 128GB of ram running debian

Changes from the defaults

No changes to default settings

Other software hooked into the game

No, nothing hooked in

hookshot_log.txt

see the attached

Screenshots or video

see the attached

Before you send it

  • I'm on the newest release, or the problem is still there on it.
  • I searched the open issues for this problem.
  • I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
### Hookshot version v2.2.0 dev ### What kind of problem Graphics (missing, black or wrong-coloured things, lighting, flicker) ### What happened Graphics (missing, black or wrong-coloured things, lighting, flicker) ### Where in the game Everywhere with foliage ### How often Every time ### Graphics card and driver version AMD Radeon Graphics (RADV GFX1151), radv Mesa 25.0.7-2+deb13u1 ### CPU, RAM and operating system Framework desktop 128GB of ram running debian ### Changes from the defaults No changes to default settings ### Other software hooked into the game No, nothing hooked in ### hookshot_log.txt see the attached ### Screenshots or video see the attached ### Before you send it - [x] I'm on the newest release, or the problem is still there on it. - [x] I searched the open issues for this problem. - [x] I'm not attaching game files, keys, hookshot.exe, the .bin caches or saves.
Contributor

I think this is the bug that happens to me too. Trying to reproduce in last commit, if it reproduces, I will write a PR for this, storage buffer NOT bound 40 times, and dma-bufs of at most 64 MB (udmabuf's limit 64 MB); larger pools are host-pointer imports (no sparse binding)

I think this is the bug that happens to me too. Trying to reproduce in last commit, if it reproduces, I will write a PR for this, storage buffer NOT bound 40 times, and dma-bufs of at most 64 MB (udmabuf's limit 64 MB); larger pools are host-pointer imports (no sparse binding)
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Reference
Hookshot/Hookshot-old#2
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